Abilities
The engineer's profession mechanic is the tool belt. It appears above the profession's skill bar, granting each equipped utility and healing skill a corresponding extra skill. For example, when paired with the Grenade Kit, the tool belt allows a Grenade Barrage; with the Med Kit, it adds a Bandage Self.
With their kits, the engineer can have the most skills available during combat among all professions: Each of the engineer's kits provide a set of five different weapon skills as well as two of the engineer's elite skills provide new sets of skills, making them a truly versatile profession.
With an arsenal of turrets and kits, the engineer can also become quite durable character when properly prepared. However, this is somewhat offset by long recharge times of their abilities.
Skills: See list of engineer skills.
Special skill types
Traits
An engineer has five trait lines to choose from:
Equipment
The engineer is an adventurer profession, and thus wears medium armor.
Weapons
Crafting
The following crafting disciplines can create items that are useful to the engineer:
The engineer's profession mechanic is the tool belt. It appears above the profession's skill bar, granting each equipped utility and healing skill a corresponding extra skill. For example, when paired with the Grenade Kit, the tool belt allows a Grenade Barrage; with the Med Kit, it adds a Bandage Self.
With their kits, the engineer can have the most skills available during combat among all professions: Each of the engineer's kits provide a set of five different weapon skills as well as two of the engineer's elite skills provide new sets of skills, making them a truly versatile profession.
With an arsenal of turrets and kits, the engineer can also become quite durable character when properly prepared. However, this is somewhat offset by long recharge times of their abilities.
Skills: See list of engineer skills.
Special skill types
- Weapon kits — Kits that replace the currently equipped weapon (and their skills) with a new weapon. There are three weapon kits available: the Flamethrower, the Elixir Gun, and theTool Kit.
- Device kits — Kits that replace the currently equipped weapon with more specialized skills. There are three different device kits in total: the Bomb Kit, the Grenade Kit, and the Med Kit.
- Gadgets — A mixed group of various devices, ranging from Rocket Boots to Utility Goggles.
- Turrets — deploy immobile allied devices that help defend and control an area. The amount of active turrets is limited by the amount of turret skills equipped. Turrets can be packed up by interacting with them, reducing their next deployment cooldown by 25%, or triggered to self-destruct by using the corresponding tool belt skill. Each turret may also be overchargedby the use of a sequence skill to improve the turret's effectiveness; For example, the Rifle Turret's overcharge skill is Automatic Fire. Each turret skill additionally provides a unique tool belt skill when the turret is not deployed.
- Elixirs — Elixirs often provide random support effects for either the engineer or, if thrown by use of tool belt skills, to their allies as well. These random effects are dependent upon the skill used as the skill determines the pool of possible effects.
Traits
An engineer has five trait lines to choose from:
- Explosives increases Power and Condition Duration, and favors use of explosives, especially those of Bomb Kit, Grenade Kit and mines.
- Firearms increases Precision and Condition Damage, and increases effectiveness of rifles, pistols and elixir gun, and ranged combat in general.
- Inventions increases Toughness and Healing Power, greatly increasing durability of the engineer, and grants traits which further enhance defensive play, including turrets.
- Alchemy increases Vitality and Boon Duration, and greatly focuses on the use of elixirs and support and improving general survivability.
- Tools increases Critical Damage and Tool Belt Recharge Rate attributes, and, in addition to providing mixed set of traits, increases endurance gain.
Equipment
The engineer is an adventurer profession, and thus wears medium armor.
Weapons
- Two-handed
- Rifle — Blast foes out of the way or jump to them with a powerful slam attack. Rifles provide the Engineer with the ability to manipulate their position as well as the opponent. With a quick interrupt, piercing ranged shots and a short-ranged bleed to deter foes who come too close, this weapon best suits the Engineer who prefers to stay mobile.
- Main-hand
- Pistol — Poison, bleed or blind enemies with variety of ranged shots. Pistols allow the Engineer to quickly stack a variety of damaging conditions in a short amount of time. This weapon is ideal for Engineers who like to focus on condition damage.
- Off-hand
- Pistol — Spread sticky glue on the ground or fire a jet of flames from your pistol, providing further condition damage and the option of immobilizing foes. An engineer wielding dual pistols is the only profession capable of reliably inflicting four damaging conditions.
- Shield — Provides protection from ranged and melee attacks and can be used to push foes back with a magnetic pulse. Can also be thrown like a boomerang for a 2-hit ranged attack. Good for Engineers who value defense over pure offense while wielding a pistol.
- Aquatic
- Harpoon gun — Ranged weapon suitable for controlling foes.
Crafting
The following crafting disciplines can create items that are useful to the engineer:
- Weaponsmith — Shields.
- Huntsman — Harpoon guns, pistols, rifles.
- Leatherworker — Medium armor.
- Jeweler — Jewelry.
- Chef — Food.